Ideas and creative technology solutions to problems both green, envrionmental and otherwise. All my own, some more viable than others, best viewed with out great seriousness.

Wednesday, March 01, 2006

Exteame gabrage collection via shader language.

Perhaps I was too tired but I think I saw a way to implement a conservative garbage collector in the Shader language of a graphics card. I quite like the notion that the GC could run in parallel using the video card memory to processes the reachablity function in parallel over multiple CPUS.

definitely on the hardware hack of the day list.

But has anyone done it yet ?


>It's a cool idea, and there's been chat about it, but AFAIK nobody has
>done it yet.

>Nick B

garbage collection is a comptuer science term which describes the way unused of memory are automatically reused. Currently most software( windows apps) use manual garbage collection which requires the 100+ team of programers to precisly track where memory is being used. Failure to get it 100% right is the most common source of software bugs.

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